Thursday, January 31, 2008

IAR 212- Ads that Work



What I love about this ad is it's sheer simplicity. The black background becomes powerful in relation to most of the other ads and spreads in the magazine. It's also an appripriate choice for an ad about technology - it's sleek and provides high contrast between the text and the playful, brightly colored logos spilling across the page. This contrast only cements the concept of High Definition by bringing each visual element, whether graphic or textual, into a crisp clarity.



This is always my favorite page in my CRAFT magazine, and it's an advertisement! It just makes me happy seeing the smiling girl in her kitchy-crafty, anti-glam house. The method here is perfect for a craft magazine, imitating paper collage in the retro/rockabilly/mod style. There is an enormous amount of texture and pattern here that has been brilliantly balanced mostly through the use of solid white blocks, creating resting places for the eye. The text is as equally creative and loose without looking unplanned or messy.



This DisneyParks ad appeals to my imagination. They've used very sophisticated photography to create the illusion of bringing a storybook character to life. There is a dreamy, supernatural quality to the light in the way they have taken the beams of light and brought them into the foreground. In reality the tree and its branches would probably have been completely backlit. There is slightly sinister mood created here with the juxtoposition of the innocence of Snow White and the baby forest animals and the dark, lush forest that surrounds her, recalling the thread that ties all Disney movies together: the battle between good and evil. The other Disney Parks ads are just as successful at showing this play between dark and light, taking a contemporary look at fantasy that appeals to adults who have grown up with these tales, even more so than their children.

Monday, January 28, 2008

IAR 212 - Moods



The idea here was to create an image that caused the viewer to feel confused by combining elements from three different images and melding them together. My images were: a campfire, lava, and red ice.

Thursday, January 24, 2008

IAR 202 - An Interview



An interview with Claudio:
An Interview

Ashley/Denise: Hello, Claudio. Thank you for taking the time to help us with our project. So we’ll begin by asking you what city you are from in Italy?
CS: From Naples.
Ashley/Denise: We are wondering why you would want to leave such a beautiful country?
CS: Yes, it is a beautiful country, but because of political and financial reasons, the opportunities and freedom for a prosperous life do not exist as they do here in the States. Our family was very poor; I would have not been able to go to college in Italy.
Ashley/Denise: So you went to college? Where did you go?
CS: Yes, I went to UNC-Wilmington and majored in International Business.
Ashley/Denise: That’s fabulous! So how old were you when you came to the States?
CS: I was 15. I’ve been here for 20 years.
Ashley/Denise: And how was your journey here?
CS: Well, I already had 2 older brothers that were American citizens, so the move here was not difficult. I lived with my family in New York for a year when I came over, and then we moved to Wilmington [NC].
Ashley/Denise: Will you tell us about your family?
CS: Yes, I have 4 older brothers and a younger sister. I also have 3 nieces and 2 nephews. My oldest brother, Giovanni, still lives in Italy near Bologna. Another brother, Nunzio, is in New York. He is married with 2 children. Everyone else is still in Wilmington.
Ashley/Denise: Are you married?
CS: No.
Ashley/Denise: And your parents?
CS: My Mom is in Wilmington as well; my father passed away in ’01.
Ashley/Denise: We’re sorry to hear that. How is your mother?
CS: She’s doing ok. Since all of us kids are grown, she thinks often of moving back to Italy to be with her twin sister in Ischia. Her English is still very broken, so it’s been difficult for her.
Ashley/Denise: So English has been hard for her. But you hardly have an accent. Was learning English difficult for you?
CS: Yes, I think that was the most difficult thing at 15 and having to go to high school. We all had tutors though.
Ashley/Denise: Were there other challenges?
CS: The process for getting a green card is long and tough. Oh, and finding Italian foods, like bread, meats, and different pastas was very difficult when we moved to Wilmington. The only kind of bread we could find was sliced sandwich bread. And Mueller’s pastas are awful.
Ashley/Denise: What kinds of things did you have to adapt to within the American culture?
CS: In America, drinking is such a ‘big’ thing. In Italy, it’s part of the culture—you grow up drinking wine that your uncle made. It’s a regular thing at dinner.
Ashley/Denise: So why did your family choose Wilmington for your place to live?
CS: Mainly because it’s close to the beach, and that is what we were used to in Italy. And, at the time, Wilmington was still very quiet and affordable.
Ashley/Denise: So your work is in Wilmington?
CS: Yes. I am the International Sales Manager for House of Raeford. We export poultry to other countries. I travel quite a bit.
Ashley/Denise: Do you enjoy it?
CS: Yes, I do. Importing/exporting is what I wanted to do when I finished college. For a few years, I imported Italian wine into the States. It was interesting and I learned a lot, but it was hard to make money. I guess there’s too many other people doing that as well.
Ashley/Denise: It sounds like you are enjoying your life here. What other things did you do to adapt to the American culture?
CS: I worked to get rid of my Italian accent. I believed that has helped me succeed in business.
Ashley/Denise: Well, Claudio, that’s all the questions that we have for you. Thank you so much for your time.
CS: You’re welcome.

Tuesday, January 22, 2008

IAR 212 - Pattern Perception



The Valencia Museum transformed into a mesmerizing spiral.

Wednesday, January 16, 2008

IAR 212 - Computing in Architectural Design

Assigment: Discuss the roles of computing in design today, speculating what it could be in the future

Required reading: Reference: "Computing in Architectural Design”, Architecture’s New Media by Yehuda Kalay

The article presents one example in which the product of computer aided design is not merely only as good as the designer who operates it, but, on the contrary, is highly reliant on the sophisticated computations only feasibly performed by a computer whose “brain” is infinitely more equipped than that of a human’s to handle millions of variables.


I become suspicious when researchers start talking about intelligent computers because I think that idea that computers are infallible holds no credibility. It’s only because I’ve experienced too many instances where data is lost or where as a designer, I am trained to create graphics that are limited by my understanding of the software, or the limitations of the software itself. I hope there’s a day when computers become more interactive and when they truly become an environment (“place”) where ideas and concepts may be crafted and realized in real time without being inhibited by too many codes, rules, and prescribed fixes. Those, I believe, should be left to the human brain.

I like to imagine the growth of networks and the development of highly interactive interfaces where we can talk to computers, use touch screens where our fingers become our tools, not necessarily light pens or other instruments, a design environment that becomes more sensory than ever. I like to imagine the disappearance of the computer lab. Instead computers are always there, wherever we need them, but infinitely more robust than the average laptop. An interior designer shows up at a job site, gets out of her car and grabs her blue print tube out of the backseat. Instead of reaching in to retrieve a set of plans, she pulls out a soft roll of what looks like black rubber, lays it out flat on the table, where we realize it is an interactive touchpad, a high-res screen and computer all in one, capable of linking into a network, a remote hard drive/power source where all power and information is all transferred over airwaves.

Fantasies aside, my fear is living in a world where we think computers can do our jobs for us. I am recalling to mind a time recently when I went to Starbucks with a friend and ordered two coffees and two waters. After the cashier printed labels for our drinks, after the barista lost them and refused for twenty minutes to fill our order since there was no ticket for it, and after a manager tried to assuage us by offering us coupons for free drinks instead of listening to my criticism of their obviously fallible, “automated” system that encourages employees not to think for themselves, I walked away wondering, (at the young age of 28, mind you) “What is the world coming to?”

As computers and networks become more sophisticated, instructors and managers must become ever more adamant about teaching students to use their most valuable tool and design environment: their mind.

Tuesday, January 15, 2008

IAR 202 - Mi corazon, companeros!


The assignment here is to design a welcome mat for a visitor from Cuba.
I made this thinking about my Cuban friend Arisdel from images she frequently uses in her letters to me.

Here's some inspiration I gathered before I got started:







I actually do have a Cuban pen pal. She's never been able to travel outside the island itself, even though she wishes she could very badly. So we exchange photos and stories. Here are some of hers:

Other sites if you're into Cuban art and culture:
Gladstone Gallery
Lisson Gallery - Allora & Calzadilla